Inherited By: ParallaxBackground
Canvas drawing layer.
|World2D||get_world_2d ( ) const|
CanvasLayer. If null, uses the default viewport instead.
Canvas drawing layer. CanvasItem nodes that are direct or indirect children of a
CanvasLayer will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a
CanvasLayer with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
Return the World2D used by this layer.
© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.