Base node for collision objects.
|void||_input_event ( Object camera, InputEvent event, Vector3 click_position, Vector3 click_normal, int shape_idx ) virtual|
|int||create_shape_owner ( Object owner )|
|RID||get_rid ( ) const|
|Array||get_shape_owners ( )|
|bool||is_shape_owner_disabled ( int owner_id ) const|
|void||remove_shape_owner ( int owner_id )|
|int||shape_find_owner ( int shape_index ) const|
|void||shape_owner_add_shape ( int owner_id, Shape shape )|
|void||shape_owner_clear_shapes ( int owner_id )|
|Object||shape_owner_get_owner ( int owner_id ) const|
|Shape||shape_owner_get_shape ( int owner_id, int shape_id ) const|
|int||shape_owner_get_shape_count ( int owner_id ) const|
|int||shape_owner_get_shape_index ( int owner_id, int shape_id ) const|
|Transform||shape_owner_get_transform ( int owner_id ) const|
|void||shape_owner_remove_shape ( int owner_id, int shape_id )|
|void||shape_owner_set_disabled ( int owner_id, bool disabled )|
|void||shape_owner_set_transform ( int owner_id, Transform transform )|
Emitted when _input_event receives an event. See its description for details.
Emitted when the mouse pointer enters any of this object’s shapes.
Emitted when the mouse pointer exits all this object’s shapes.
CollisionObjectwill continue to receive input events as the mouse is dragged across its shapes. Default value:
truethe CollisionObject’s shapes will respond to RayCasts. Default value:
CollisionObject is the base class for physics objects. It can hold any number of collision Shapes. Each shape must be assigned to a shape owner. The CollisionObject can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the
Accepts unhandled InputEvents.
click_position is the clicked location in world space and
click_normal is the normal vector extending from the clicked surface of the Shape at
shape_idx. Connect to the
input_event signal to easily pick up these events.
Creates a new shape owner for the given object. Returns
owner_id of the new owner for future reference.
Returns the object’s RID.
Returns an Array of
owner_id identifiers. You can use these ids in other methods that take
owner_id as an argument.
true the shape owner and its shapes are disabled.
Removes the given shape owner.
owner_id of the given shape.
Adds a Shape to the shape owner.
Removes all shapes from the shape owner.
Returns the parent object of the given shape owner.
Returns the Shape with the given id from the given shape owner.
Returns the number of shapes the given shape owner contains.
Returns the child index of the Shape with the given id from the given shape owner.
Returns the shape owner’s Transform.
Removes a shape from the given shape owner.
true disables the given shape owner.
Sets the Transform of the given shape owner.
© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.