Editor-only class for defining a collision polygon in 3D space.
Allows editing a collision polygon’s vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a Shape for gameplay. Properties modified during gameplay will have no effect.
© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.