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CollisionPolygon

Inherits: Spatial < Node < Object

Category: Core

Brief Description

Editor-only class for defining a collision polygon in 3D space.

Member Variables

  • float depth - Length that the resulting collision extends in either direction perpendicular to its polygon.
  • bool disabled - If true, no collision will be produced.
  • PoolVector2Array polygon - Array of vertices which define the polygon.

Description

Allows editing a collision polygon’s vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a Shape for gameplay. Properties modified during gameplay will have no effect.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_collisionpolygon.html