Node that represents collision shape data in 2D space.
Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an Area2D to give it a detection shape, or add it to a PhysicsBody2D to create a solid object. IMPORTANT: this is an Editor-only helper to create shapes, use get_shape to get the actual shape.
© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.