/Godot 3.0


Inherits: Shape2D < Resource < Reference < Object

Category: Core

Brief Description

Convex Polygon Shape for 2D physics.

Member Functions

void set_point_cloud ( PoolVector2Array point_cloud )

Member Variables

PoolVector2Array points - The polygon’s list of vertices. Can be in either clockwise or counterclockwise order.


Convex Polygon Shape for 2D physics. A convex polygon, whatever its shape, is internally decomposed into as many convex polygons as needed to ensure all collision checks against it are always done on convex polygons (which are faster to check).

The main difference between a ConvexPolygonShape2D and a ConcavePolygonShape2D is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.

Member Function Description

void set_point_cloud ( PoolVector2Array point_cloud )

Currently, this method does nothing.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.