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DirectionalLight

Inherits: Light < VisualInstance < Spatial < Node < Object

Category: Core

Brief Description

Directional Light, such as the Sun or the Moon.

Member Variables

  • float directional_shadow_bias_split_scale
  • bool directional_shadow_blend_splits
  • ShadowDepthRange directional_shadow_depth_range
  • float directional_shadow_max_distance
  • ShadowMode directional_shadow_mode
  • float directional_shadow_normal_bias
  • float directional_shadow_split_1
  • float directional_shadow_split_2
  • float directional_shadow_split_3

Enums

enum ShadowDepthRange

  • SHADOW_DEPTH_RANGE_STABLE = 0
  • SHADOW_DEPTH_RANGE_OPTIMIZED = 1

enum ShadowMode

  • SHADOW_ORTHOGONAL = 0
  • SHADOW_PARALLEL_2_SPLITS = 1
  • SHADOW_PARALLEL_4_SPLITS = 2

Description

A DirectionalLight is a type of Light node that emits light constantly in one direction (the negative z axis of the node). It is used lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored, only the basis is used do determine light direction.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_directionallight.html