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/Godot 3.0

EditorExportPlugin

Inherits: Reference < Object

Category: Core

Brief Description

Member Functions

void _export_begin ( PoolStringArray features, bool is_debug, String path, int flags ) virtual
void _export_file ( String path, String type, PoolStringArray features ) virtual
void add_file ( String path, PoolByteArray file, bool remap )
void add_ios_bundle_file ( String path )
void add_ios_cpp_code ( String code )
void add_ios_framework ( String path )
void add_ios_linker_flags ( String flags )
void add_ios_plist_content ( String plist_content )
void add_shared_object ( String path, PoolStringArray tags )
void skip ( )

Member Function Description

void _export_begin ( PoolStringArray features, bool is_debug, String path, int flags ) virtual

void _export_file ( String path, String type, PoolStringArray features ) virtual

void add_file ( String path, PoolByteArray file, bool remap )

void add_ios_bundle_file ( String path )

void add_ios_cpp_code ( String code )

void add_ios_framework ( String path )

void add_ios_linker_flags ( String flags )

void add_ios_plist_content ( String plist_content )

void add_shared_object ( String path, PoolStringArray tags )

void skip ( )

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_editorexportplugin.html