Base node for geometry based visual instances.
If there is a material in material_override, it will be used instead of any material set in any material slot of the mesh.
truethis GeometryInstance will be used when baking lights using a GIProbe and/or any other form of baked lighting.
Added documentation for GeometryInstance and VisualInstance - FLAG_MAX = 1
Will take culling into account, so faces not being rendered will not be taken into account when shadow casting. - SHADOW_CASTING_SETTING_DOUBLE_SIDED = 2 — Will cast shadows from all visible faces in the GeometryInstance.
Will not take culling into account, so all faces will be taken into account when shadow casting. - SHADOW_CASTING_SETTING_SHADOWS_ONLY = 3 — Will only show the shadows casted from this object.
In other words: The actual mesh will not be visible, only the shadows casted from the mesh.
Base node for geometry based visual instances. Shares some common functionality like visibility and custom materials.
© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.