Input event type for actions.
truethe action’s state is pressed. If
falsethe action’s state is released.
Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu
Project > Project Settings > Input Map. See Node._input.
© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.