/Godot 3.0


Inherits: InputEvent < Resource < Reference < Object

Category: Core

Brief Description

Input event type for actions.

Member Variables

  • String action - The action’s name. Actions are accessed via this String.
  • bool pressed - If true the action’s state is pressed. If false the action’s state is released.


Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu Project > Project Settings > Input Map. See Node._input.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.