Input event type for gamepad joysticks and other motions. For buttons see
JOY_AXIS_*constants in @global Scope.
1.0. A value of
0means the axis is in its resting position.
Stores information about joystick motions. One
InputEventJoypadMotion represents one axis at a time.
© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.