Input event type for keyboard events.
|int||get_scancode_with_modifiers ( ) const|
truethe key was already pressed before this event. It means the user is holding the key down.
truethe key’s state is pressed. If
falsethe key’s state is released.
KEY_*constants in @global Scope.
Stores key presses on the keyboard. Supports key presses, key releases and echo events.
© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.