Camera which moves toward another node.
|void||set_target ( Object target )|
trueand a target is set, the camera will move automatically.
InterpolatedCamera is a Camera which smoothly moves to match a target node’s position and rotation.
If it is not enabled or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
Sets the node to move toward and orient with.
© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.