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/Godot 3.0

Joint2D

Inherits: Node2D < CanvasItem < Node < Object

Inherited By: PinJoint2D, DampedSpringJoint2D, GrooveJoint2D

Category: Core

Brief Description

Base node for all joint constraints in 2D physics.

Member Variables

  • float bias - When node_a and node_b move in different directions the bias controls how fast the joint pulls them back to their original position. The lower the bias the more the two bodies can pull on the joint. Default value: 0
  • bool disable_collision - If true node_a and node_b can collide. Default value: false.
  • NodePath node_a - The first body attached to the joint. Must derive from PhysicsBody2D.
  • NodePath node_b - The second body attached to the joint. Must derive from PhysicsBody2D.

Description

Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_joint2d.html