Collision data for KinematicBody collisions.
Contains collision data for KinematicBody collisions. When a KinematicBody is moved using KinematicBody.move_and_collide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.