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KinematicCollision

Inherits: Reference < Object

Category: Core

Brief Description

Collision data for KinematicBody collisions.

Member Variables

  • Object collider - The colliding body.
  • int collider_id - The colliding body’s unique RID.
  • Variant collider_metadata - The colliding body’s metadata. See Object.
  • Object collider_shape - The colliding body’s shape.
  • int collider_shape_index - The colliding shape’s index. See CollisionObject.
  • Vector3 collider_velocity - The colliding object’s velocity.
  • Object local_shape - The moving object’s colliding shape.
  • Vector3 normal - The colliding body’s shape’s normal at the point of collision.
  • Vector3 position - The point of collision.
  • Vector3 remainder - The moving object’s remaining movement vector.
  • Vector3 travel - The distance the moving object traveled before collision.

Description

Contains collision data for KinematicBody collisions. When a KinematicBody is moved using KinematicBody.move_and_collide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.

This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_kinematiccollision.html