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LargeTexture

Inherits: Texture < Resource < Reference < Object

Category: Core

Brief Description

A Texture capable of storing many smaller Textures with offsets.

Member Functions

int add_piece ( Vector2 ofs, Texture texture )
void clear ( )
int get_piece_count ( ) const
Vector2 get_piece_offset ( int idx ) const
Texture get_piece_texture ( int idx ) const
void set_piece_offset ( int idx, Vector2 ofs )
void set_piece_texture ( int idx, Texture texture )
void set_size ( Vector2 size )

Description

A Texture capable of storing many smaller Textures with offsets.

You can dynamically add pieces(Texture) to this LargeTexture using different offsets.

Member Function Description

int add_piece ( Vector2 ofs, Texture texture )

Add another Texture to this LargeTexture, starting on offset “ofs”.

void clear ( )

Clears the LargeTexture.

int get_piece_count ( ) const

Returns the number of pieces currently in this LargeTexture.

Vector2 get_piece_offset ( int idx ) const

Returns the offset of the piece with index “idx”.

Texture get_piece_texture ( int idx ) const

Returns the Texture of the piece with index “idx”.

void set_piece_offset ( int idx, Vector2 ofs )

Sets the offset of the piece with index “idx” to “ofs”.

void set_piece_texture ( int idx, Texture texture )

Sets the Texture of the piece with index “idx” to “ofs”.

void set_size ( Vector2 size )

Sets the size of this LargeTexture.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_largetexture.html