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/Godot 3.0

LightOccluder2D

Inherits: Node2D < CanvasItem < Node < Object

Category: Core

Brief Description

Occludes light cast by a Light2D, casting shadows.

Member Variables

  • int light_mask - The LightOccluder2D’s light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
  • OccluderPolygon2D occluder - The OccluderPolygon2D used to compute the shadow.

Description

Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_lightoccluder2d.html