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/Godot 3.0

Material

Inherits: Resource < Reference < Object

Inherited By: ParticlesMaterial, ShaderMaterial, SpatialMaterial, CanvasItemMaterial

Category: Core

Brief Description

Abstract base Resource for coloring and shading geometry.

Member Variables

Numeric Constants

  • RENDER_PRIORITY_MAX = 127
  • RENDER_PRIORITY_MIN = -128

Description

Material is a base Resource used for coloring and shading geometry. All materials inherit from it and almost all VisualInstance derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_material.html