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/Godot 3.0

MeshInstance

Inherits: GeometryInstance < VisualInstance < Spatial < Node < Object

Category: Core

Brief Description

Node that instances meshes into a scenario.

Member Functions

void create_convex_collision ( )
void create_debug_tangents ( )
void create_trimesh_collision ( )
Material get_surface_material ( int surface ) const
void set_surface_material ( int surface, Material material )

Member Variables

Description

MeshInstance is a node that takes a Mesh resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single Mesh in many places. This allows to reuse geometry and save on resources. When a Mesh has to be instanced more than thousands of times at close proximity, consider using a MultiMesh in a MultiMeshInstance instead.

Member Function Description

void create_convex_collision ( )

This helper creates a StaticBody child node with a ConvexPolygonShape collision shape calculated from the mesh geometry. It’s mainly used for testing.

void create_debug_tangents ( )

This helper creates a MeshInstance child node with gizmos at every vertex calculated from the mesh geometry. It’s mainly used for testing.

void create_trimesh_collision ( )

This helper creates a StaticBody child node with a ConcavePolygonShape collision shape calculated from the mesh geometry. It’s mainly used for testing.

Material get_surface_material ( int surface ) const

Returns the Material for a surface of the Mesh resource.

void set_surface_material ( int surface, Material material )

Sets the Material for a surface of the Mesh resource.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_meshinstance.html