Node that instances meshes into a scenario.
|void||create_convex_collision ( )|
|void||create_debug_tangents ( )|
|void||create_trimesh_collision ( )|
|Material||get_surface_material ( int surface ) const|
|void||set_surface_material ( int surface, Material material )|
MeshInstance is a node that takes a Mesh resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single Mesh in many places. This allows to reuse geometry and save on resources. When a Mesh has to be instanced more than thousands of times at close proximity, consider using a MultiMesh in a MultiMeshInstance instead.
This helper creates a MeshInstance child node with gizmos at every vertex calculated from the mesh geometry. It’s mainly used for testing.
© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.