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Physics2DShapeQueryParameters

Inherits: Reference < Object

Category: Core

Brief Description

Parameters to be sent to a 2D shape physics query.

Member Functions

void set_shape ( Resource shape )

Member Variables

  • int collision_layer - The physics layer the query should be made on.
  • Array exclude - The list of objects or object RIDs, that will be excluded from collisions.
  • float margin - The collision margin for the shape.
  • Vector2 motion - The motion of the shape being queried for.
  • RID shape_rid - The RID of the queried shape. See set_shape also.
  • Transform2D transform - the transform matrix of the queried shape.

Description

This class contains the shape and other parameters for intersection/collision queries.

Member Function Description

void set_shape ( Resource shape )

Set the Shape2D that will be used for collision/intersection queries.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_physics2dshapequeryparameters.html