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/Godot 3.0

PoolColorArray

Category: Built-In Types

Brief Description

Array of Colors

Member Functions

PoolColorArray PoolColorArray ( Array from )
void append ( Color color )
void append_array ( PoolColorArray array )
int insert ( int idx, Color color )
void invert ( )
void push_back ( Color color )
void remove ( int idx )
void resize ( int idx )
void set ( int idx, Color color )
int size ( )

Description

Array of Color, Contains colors. Optimized for memory usage, can’t fragment the memory. Note that this type is passed by value and not by reference.

Member Function Description

PoolColorArray PoolColorArray ( Array from )

Create from a generic array.

void append ( Color color )

Append an element at the end of the array (alias of push_back).

void append_array ( PoolColorArray array )

Append a PoolColorArray at the end of this array.

int insert ( int idx, Color color )

Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()).

void invert ( )

Reverse the order of the elements in the array (so first element will now be the last).

void push_back ( Color color )

Append a value to the array.

void remove ( int idx )

Remove an element from the array by index.

void resize ( int idx )

Set the size of the array. If the array is grown reserve elements at the end of the array. If the array is shrunk truncate the array to the new size.

void set ( int idx, Color color )

Change the Color at the given index.

int size ( )

Return the size of the array.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_poolcolorarray.html