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PoolVector2Array

Category: Built-In Types

Brief Description

An Array of Vector2.

Member Functions

PoolVector2Array PoolVector2Array ( Array from )
void append ( Vector2 vector2 )
void append_array ( PoolVector2Array array )
int insert ( int idx, Vector2 vector2 )
void invert ( )
void push_back ( Vector2 vector2 )
void remove ( int idx )
void resize ( int idx )
void set ( int idx, Vector2 vector2 )
int size ( )

Description

An Array specifically designed to hold Vector2. Note that this type is passed by value and not by reference.

Member Function Description

PoolVector2Array PoolVector2Array ( Array from )

Construct a new PoolVector2Array. Optionally, you can pass in an Array that will be converted.

void append ( Vector2 vector2 )

Append an element at the end of the array (alias of push_back).

void append_array ( PoolVector2Array array )

Append an PoolVector2Array at the end of this array.

int insert ( int idx, Vector2 vector2 )

Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()).

void invert ( )

Reverse the order of the elements in the array (so first element will now be the last).

void push_back ( Vector2 vector2 )

Insert a Vector2 at the end.

void remove ( int idx )

Remove an element from the array by index.

void resize ( int idx )

Set the size of the array. If the array is grown reserve elements at the end of the array. If the array is shrunk truncate the array to the new size.

void set ( int idx, Vector2 vector2 )

Change the Vector2 at the given index.

int size ( )

Return the size of the array.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_poolvector2array.html