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/Godot 3.0

PrismMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Category: Core

Brief Description

Class representing a prism-shaped PrimitiveMesh.

Member Variables

  • float left_to_right - Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
  • Vector3 size - Size of the prism. Defaults to (2.0, 2.0, 2.0).
  • int subdivide_depth - Number of added edge loops along the z-axis. Defaults to 0.
  • int subdivide_height - Number of added edge loops along the y-axis. Defaults to 0.
  • int subdivide_width - Number of added edge loops along the x-axis. Defaults to 0.

Description

Class representing a prism-shaped PrimitiveMesh.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_prismmesh.html