Abstract base class for range-based controls.
|void||share ( Node with )|
|void||unshare ( )|
This signal is emitted when min, max, range or step change.
This signal is emitted when value changes.
min_valueis greater than 0,
valuewill be represented exponentially rather than linearly.
valueis greater than
max_value. Default value: 100.
valueis less than
min_value. Default value: 0.
pageover the difference between
valuewill always be rounded to the nearest integer.
valuewill always be rounded to a multiple of
valuewill first be rounded to a multiple of
stepthen rounded to the nearest integer.
Binds two Ranges together along with any Ranges previously grouped with either of them. When any of Range’s member variables change, it will share the new value with all other Ranges in its group.
Stop Range from sharing its member variables with any other Range.
© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.