Category: Built-In Types
2D Axis-aligned bounding box.
Rect2 | Rect2 ( Vector2 position, Vector2 size ) |
Rect2 | Rect2 ( float x, float y, float width, float height ) |
Rect2 | abs ( ) |
Rect2 | clip ( Rect2 b ) |
bool | encloses ( Rect2 b ) |
Rect2 | expand ( Vector2 to ) |
float | get_area ( ) |
Rect2 | grow ( float by ) |
Rect2 | grow_individual ( float left, float top, float right, float bottom ) |
Rect2 | grow_margin ( int margin, float by ) |
bool | has_no_area ( ) |
bool | has_point ( Vector2 point ) |
bool | intersects ( Rect2 b ) |
Rect2 | merge ( Rect2 b ) |
Rect2 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
Constructs a Rect2
by position and size.
Constructs a Rect2
by x, y, width, and height.
Returns the intersection of this Rect2
and b.
Returns true
if this Rect2
completely encloses another one.
Returns this Rect2
expanded to include a given point.
Returns the area of the Rect2
.
Returns a copy of the Rect2
grown a given amount of units towards all the sides.
Returns a copy of the Rect2
grown a given amount of units towards each direction individually.
Returns a copy of the Rect2
grown a given amount of units towards the Margin direction.
Returns true
if the Rect2
is flat or empty.
Returns true
if the Rect2
contains a point.
Returns true
if the Rect2
overlaps with another.
Returns a larger Rect2 that contains this Rect2 and with
.
© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_rect2.html