W3cubDocs

/Godot 3.0

ResourceLoader

Inherits: Object

Category: Core

Brief Description

Resource Loader.

Member Functions

PoolStringArray get_dependencies ( String path )
PoolStringArray get_recognized_extensions_for_type ( String type )
bool has ( String path )
Resource load ( String path, String type_hint=”“, bool p_no_cache=false )
ResourceInteractiveLoader load_interactive ( String path, String type_hint=”” )
void set_abort_on_missing_resources ( bool abort )

Description

Resource Loader. This is a static object accessible as ResourceLoader. GDScript has a simplified load() function, though.

Member Function Description

PoolStringArray get_dependencies ( String path )

PoolStringArray get_recognized_extensions_for_type ( String type )

Return the list of recognized extensions for a resource type.

bool has ( String path )

Resource load ( String path, String type_hint=”“, bool p_no_cache=false )

ResourceInteractiveLoader load_interactive ( String path, String type_hint=”” )

Load a resource interactively, the returned object allows to load with high granularity.

void set_abort_on_missing_resources ( bool abort )

Change the behavior on missing sub-resources. Default is to abort load.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_resourceloader.html