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/Godot 3.0

World

Inherits: Resource < Reference < Object

Category: Core

Brief Description

Class that has everything pertaining to a world.

Member Variables

  • PhysicsDirectSpaceState direct_space_state - The World’s physics direct space state, used for making various queries. Might be used only during _physics_process.
  • Environment environment - The World’s Environment.
  • Environment fallback_environment - The World’s fallback_environment will be used if the World’s Environment fails or is missing.
  • RID scenario - The World’s visual scenario.
  • RID space - The World’s physics space.

Description

Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_world.html