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/Godot 3.1

AnimationNodeBlend2

Inherits: AnimationNode < Resource < Reference < Object

Category: Core

Brief Description

Blends two animations linearly inside of an AnimationNodeBlendTree.

Properties

bool sync

Description

A resource to add to an AnimationNodeBlendTree. Blends two animations linearly based on an amount value in the [0.0, 1.0] range.

Property Descriptions

bool sync

Setter set_use_sync(value)
Getter is_using_sync()

If true, sets the optimization to false when calling AnimationNode.blend_input, forcing the blended animations to update every frame.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_animationnodeblend2.html