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/Godot 3.1

AnimationTree

Inherits: Node < Object

Category: Core

Brief Description

Properties

bool active
NodePath anim_player
AnimationProcessMode process_mode
NodePath root_motion_track
AnimationNode tree_root

Methods

void advance ( float delta )
Transform get_root_motion_transform ( ) const
void rename_parameter ( String old_name, String new_name )

Enumerations

enum AnimationProcessMode:

  • ANIMATION_PROCESS_PHYSICS = 0
  • ANIMATION_PROCESS_IDLE = 1
  • ANIMATION_PROCESS_MANUAL = 2

Tutorials

Property Descriptions

bool active

Setter set_active(value)
Getter is_active()

NodePath anim_player

Setter set_animation_player(value)
Getter get_animation_player()

AnimationProcessMode process_mode

Setter set_process_mode(value)
Getter get_process_mode()

NodePath root_motion_track

Setter set_root_motion_track(value)
Getter get_root_motion_track()

AnimationNode tree_root

Setter set_tree_root(value)
Getter get_tree_root()

Method Descriptions

void advance ( float delta )

Transform get_root_motion_transform ( ) const

void rename_parameter ( String old_name, String new_name )

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_animationtree.html