/Godot 3.1


Inherits: Texture < Resource < Reference < Object

Category: Core

Brief Description

Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.


Texture atlas
bool filter_clip
Rect2 margin
Rect2 region


Texture resource aimed at managing big textures files that pack multiple smaller textures. Consists of a Texture, a margin that defines the border width,

and a region that defines the actual area of the AtlasTexture.

Property Descriptions

Texture atlas

Setter set_atlas(value)
Getter get_atlas()

The texture that contains the atlas. Can be any Texture subtype.

bool filter_clip

Setter set_filter_clip(value)
Getter has_filter_clip()

If true, clips the area outside of the region to avoid bleeding of the surrounding texture pixels.

Rect2 margin

Setter set_margin(value)
Getter get_margin()

The margin around the region. The Rect2’s ‘size’ parameter (‘w’ and ‘h’ in the editor) resizes the texture so it fits within the margin.

Rect2 region

Setter set_region(value)
Getter get_region()

The AtlasTexture’s used region.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.