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/Godot 3.1

AudioEffectPhaser

Inherits: AudioEffect < Resource < Reference < Object

Category: Core

Brief Description

Adds a Phaser audio effect to an Audio bus.

Combines the original signal with a copy that is slightly out of phase with the original.

Properties

float depth
float feedback
float range_max_hz
float range_min_hz
float rate_hz

Description

Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a Low Frequency Oscillator.

Property Descriptions

float depth

Setter set_depth(value)
Getter get_depth()

Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4. Default value: 1.

float feedback

Setter set_feedback(value)
Getter get_feedback()

Output percent of modified sound. Value can range from 0.1 to 0.9. Default value: 0.7.

float range_max_hz

Setter set_range_max_hz(value)
Getter get_range_max_hz()

Determines the maximum frequency affected by the LFO modulations. Value can range from 10 to 10000. Default value: 1600hz.

float range_min_hz

Setter set_range_min_hz(value)
Getter get_range_min_hz()

Determines the minimum frequency affected by the LFO modulations. Value can range from 10 to 10000. Default value: 440hz.

float rate_hz

Setter set_rate_hz(value)
Getter get_rate_hz()

Adjusts the rate at which the effect sweeps up and down across the frequency range.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_audioeffectphaser.html