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/Godot 3.1

AudioEffectReverb

Inherits: AudioEffect < Resource < Reference < Object

Category: Core

Brief Description

Adds a Reverb audio effect to an Audio bus.

Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.

Properties

float damping
float dry
float hipass
float predelay_feedback
float predelay_msec
float room_size
float spread
float wet

Description

Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.

Property Descriptions

float damping

Setter set_damping(value)
Getter get_damping()

Defines how reflective the imaginary room’s walls are. Value can range from 0 to 1. Default value: 1.

float dry

Setter set_dry(value)
Getter get_dry()

Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: 1.

float hipass

Setter set_hpf(value)
Getter get_hpf()

High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: 0.

float predelay_feedback

Setter set_predelay_feedback(value)
Getter get_predelay_feedback()

Output percent of predelay. Value can range from 0 to 1. Default value: 1.

float predelay_msec

Setter set_predelay_msec(value)
Getter get_predelay_msec()

Time between the original signal and the early reflections of the reverb signal. Default value: 150ms.

float room_size

Setter set_room_size(value)
Getter get_room_size()

Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: 0.8.

float spread

Setter set_spread(value)
Getter get_spread()

Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: 1.

float wet

Setter set_wet(value)
Getter get_wet()

Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: 0.5.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_audioeffectreverb.html