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/Godot 3.1

BoneAttachment

Inherits: Spatial < Node < Object

Category: Core

Brief Description

A node that will attach to a bone.

Properties

String bone_name

Description

This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.

Property Descriptions

String bone_name

Setter set_bone_name(value)
Getter get_bone_name()

The name of the attached bone.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_boneattachment.html