/Godot 3.1


Inherits: Node < Object

Inherited By: ParallaxBackground

Category: Core

Brief Description

Canvas drawing layer.


Node custom_viewport
int layer
Vector2 offset
float rotation
float rotation_degrees
Vector2 scale
Transform2D transform


RID get_canvas ( ) const


Canvas drawing layer. CanvasItem nodes that are direct or indirect children of a CanvasLayer will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a CanvasLayer with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).


Property Descriptions

Node custom_viewport

Setter set_custom_viewport(value)
Getter get_custom_viewport()

The custom Viewport node assigned to the CanvasLayer. If null, uses the default viewport instead.

int layer

Setter set_layer(value)
Getter get_layer()

Layer index for draw order. Lower values are drawn first. Default value: 1.

Vector2 offset

Setter set_offset(value)
Getter get_offset()

The layer’s base offset.

float rotation

Setter set_rotation(value)
Getter get_rotation()

The layer’s rotation in radians.

float rotation_degrees

Setter set_rotation_degrees(value)
Getter get_rotation_degrees()

The layer’s rotation in degrees.

Vector2 scale

Setter set_scale(value)
Getter get_scale()

The layer’s scale.

Transform2D transform

Setter set_transform(value)
Getter get_transform()

The layer’s transform.

Method Descriptions

RID get_canvas ( ) const

Returns the RID of the canvas used by this layer.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.