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/Godot 3.1

ClippedCamera

Inherits: Camera < Spatial < Node < Object

Category: Core

Brief Description

Properties

bool clip_to_areas
bool clip_to_bodies
int collision_mask
float margin
ProcessMode process_mode

Methods

void add_exception ( Object node )
void add_exception_rid ( RID rid )
void clear_exceptions ( )
bool get_collision_mask_bit ( int bit ) const
void remove_exception ( Object node )
void remove_exception_rid ( RID rid )
void set_collision_mask_bit ( int bit, bool value )

Enumerations

enum ProcessMode:

  • CLIP_PROCESS_PHYSICS = 0
  • CLIP_PROCESS_IDLE = 1

Property Descriptions

bool clip_to_areas

Setter set_clip_to_areas(value)
Getter is_clip_to_areas_enabled()

bool clip_to_bodies

Setter set_clip_to_bodies(value)
Getter is_clip_to_bodies_enabled()

int collision_mask

Setter set_collision_mask(value)
Getter get_collision_mask()

float margin

Setter set_margin(value)
Getter get_margin()

ProcessMode process_mode

Setter set_process_mode(value)
Getter get_process_mode()

Method Descriptions

void add_exception ( Object node )

void add_exception_rid ( RID rid )

void clear_exceptions ( )

bool get_collision_mask_bit ( int bit ) const

void remove_exception ( Object node )

void remove_exception_rid ( RID rid )

void set_collision_mask_bit ( int bit, bool value )

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_clippedcamera.html