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/Godot 3.1

CollisionPolygon2D

Inherits: Node2D < CanvasItem < Node < Object

Category: Core

Brief Description

Defines a 2D collision polygon.

Properties

BuildMode build_mode
bool disabled
bool one_way_collision
float one_way_collision_margin
PoolVector2Array polygon

Enumerations

enum BuildMode:

  • BUILD_SOLIDS = 0 — Collisions will include the polygon and its contained area.
  • BUILD_SEGMENTS = 1 — Collisions will only include the polygon edges.

Description

Provides a 2D collision polygon to a CollisionObject2D parent. Polygon can be drawn in the editor or specified by a list of vertices.

Property Descriptions

BuildMode build_mode

Setter set_build_mode(value)
Getter get_build_mode()

Collision build mode. Use one of the BUILD_* constants. Default value: BUILD_SOLIDS.

bool disabled

Setter set_disabled(value)
Getter is_disabled()

If true, no collisions will be detected.

bool one_way_collision

Setter set_one_way_collision(value)
Getter is_one_way_collision_enabled()

If true, only edges that face up, relative to CollisionPolygon2D’s rotation, will collide with other objects.

float one_way_collision_margin

Setter set_one_way_collision_margin(value)
Getter get_one_way_collision_margin()

PoolVector2Array polygon

Setter set_polygon(value)
Getter get_polygon()

The polygon’s list of vertices. The final point will be connected to the first. The returned value is a clone of the PoolVector2Array, not a reference.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_collisionpolygon2d.html