/Godot 3.1


Inherits: Control < CanvasItem < Node < Object

Inherited By: BoxContainer, CenterContainer, EditorProperty, GraphNode, GridContainer, MarginContainer, PanelContainer, ScrollContainer, SplitContainer, TabContainer, ViewportContainer

Category: Core

Brief Description

Base node for containers.


void fit_child_in_rect ( Control child, Rect2 rect )
void queue_sort ( )


sort_children ( )

Emitted when sorting the children is needed.


NOTIFICATION_SORT_CHILDREN = 50 — Notification for when sorting the children, it must be obeyed immediately.


Base node for containers. A Container contains other controls and automatically arranges them in a certain way.

A Control can inherit this to create custom container classes.

Method Descriptions

void fit_child_in_rect ( Control child, Rect2 rect )

Fit a child control in a given rect. This is mainly a helper for creating custom container classes.

void queue_sort ( )

Queue resort of the contained children. This is called automatically anyway, but can be called upon request.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.