/Godot 3.1


Inherits: CSGPrimitive < CSGShape < VisualInstance < Spatial < Node < Object

Category: Core

Brief Description

A CSG Cylinder shape.


bool cone
float height
Material material
float radius
int sides
bool smooth_faces


This node allows you to create a cylinder (or cone) for use with the CSG system.

Property Descriptions

bool cone

Setter set_cone(value)
Getter is_cone()

If true a cone is created, the radius will only apply to one side.

float height

Setter set_height(value)
Getter get_height()

The height of the cylinder.

Material material

Setter set_material(value)
Getter get_material()

The material used to render the cylinder.

float radius

Setter set_radius(value)
Getter get_radius()

The radius of the cylinder.

int sides

Setter set_sides(value)
Getter get_sides()

The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.

bool smooth_faces

Setter set_smooth_faces(value)
Getter get_smooth_faces()

If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.