Inherits: CSGPrimitive < CSGShape < VisualInstance < Spatial < Node < Object
Extrudes a 2D polygon shape to create a 3D mesh.
MODE_DEPTH = 0 — Shape is extruded to depth.
MODE_SPIN = 1 — Shape is extruded by rotating it around an axis.
MODE_PATH = 2 — Shape is extruded along a path set by a Shape set in path_node.
PATH_ROTATION_POLYGON = 0 — Slice is not rotated.
PATH_ROTATION_PATH = 1 — Slice is rotated around the up vector of the path.
PATH_ROTATION_PATH_FOLLOW = 2 — Slice is rotate to match the path exactly.
This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
|Setter ||set_depth(value) |
|Getter ||get_depth() |
Extrusion depth when mode is MODE_DEPTH.
|Setter ||set_material(value) |
|Getter ||get_material() |
Material to use for the resulting mesh.
|Setter ||set_mode(value) |
|Getter ||get_mode() |
|Setter ||set_path_continuous_u(value) |
|Getter ||is_path_continuous_u() |
true the u component of our uv will continuously increase in unison with the distance traveled along our path when mode is MODE_PATH.
|Setter ||set_path_interval(value) |
|Getter ||get_path_interval() |
Interval at which a new extrusion slice is added along the path when mode is MODE_PATH.
|Setter ||set_path_joined(value) |
|Getter ||is_path_joined() |
true the start and end of our path are joined together ensuring there is no seam when mode is MODE_PATH.
|Setter ||set_path_local(value) |
|Getter ||is_path_local() |
false we extrude centered on our path, if
true we extrude in relation to the position of our CSGPolygon when mode is MODE_PATH.
|Setter ||set_path_node(value) |
|Getter ||get_path_node() |
The Shape object containing the path along which we extrude when mode is MODE_PATH.
|Setter ||set_path_rotation(value) |
|Getter ||get_path_rotation() |
The method by which each slice is rotated along the path when mode is MODE_PATH.
|Setter ||set_polygon(value) |
|Getter ||get_polygon() |
Point array that defines the shape that we’ll extrude.
|Setter ||set_smooth_faces(value) |
|Getter ||get_smooth_faces() |
Generates smooth normals so smooth shading is applied to our mesh.
|Setter ||set_spin_degrees(value) |
|Getter ||get_spin_degrees() |
Degrees to rotate our extrusion for each slice when mode is MODE_SPIN.
|Setter ||set_spin_sides(value) |
|Getter ||get_spin_sides() |
Number of extrusion when mode is MODE_SPIN.