/Godot 3.1


Inherits: CSGPrimitive < CSGShape < VisualInstance < Spatial < Node < Object

Category: Core

Brief Description

A CSG Torus shape.


float inner_radius
Material material
float outer_radius
int ring_sides
int sides
bool smooth_faces


This node allows you to create a torus for use with the CSG system.

Property Descriptions

float inner_radius

Setter set_inner_radius(value)
Getter get_inner_radius()

The inner radius of the torus.

Material material

Setter set_material(value)
Getter get_material()

The material used to render the torus.

float outer_radius

Setter set_outer_radius(value)
Getter get_outer_radius()

The outer radius of the torus.

int ring_sides

Setter set_ring_sides(value)
Getter get_ring_sides()

The number of edges each ring of the torus is constructed of.

int sides

Setter set_sides(value)
Getter get_sides()

The number of slices the torus is constructed of.

bool smooth_faces

Setter set_smooth_faces(value)
Getter get_smooth_faces()

If true the normals of the torus are set to give a smooth effect making the torus seem rounded. If false the torus will have a flat shaded look.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.