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/Godot 3.1

CubeMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Category: Core

Brief Description

Generate an axis-aligned cuboid PrimitiveMesh.

Properties

Vector3 size
int subdivide_depth
int subdivide_height
int subdivide_width

Description

Generate an axis-aligned cuboid PrimitiveMesh.

The cube’s UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material’s UV property to Vector3(3, 2, 1).

Property Descriptions

Vector3 size

Setter set_size(value)
Getter get_size()

Size of the cuboid mesh. Defaults to (2, 2, 2).

int subdivide_depth

Setter set_subdivide_depth(value)
Getter get_subdivide_depth()

Number of extra edge loops inserted along the z-axis. Defaults to 0.

int subdivide_height

Setter set_subdivide_height(value)
Getter get_subdivide_height()

Number of extra edge loops inserted along the y-axis. Defaults to 0.

int subdivide_width

Setter set_subdivide_width(value)
Getter get_subdivide_width()

Number of extra edge loops inserted along the x-axis. Defaults to 0.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_cubemesh.html