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/Godot 3.1

CylinderMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Category: Core

Brief Description

Class representing a cylindrical PrimitiveMesh.

Properties

float bottom_radius
float height
int radial_segments
int rings
float top_radius

Description

Class representing a cylindrical PrimitiveMesh. This class can be used to create cones by setting either the top_radius or bottom_radius properties to 0.0.

Property Descriptions

float bottom_radius

Setter set_bottom_radius(value)
Getter get_bottom_radius()

Bottom radius of the cylinder. Defaults to 1.0.

float height

Setter set_height(value)
Getter get_height()

Full height of the cylinder. Defaults to 2.0.

int radial_segments

Setter set_radial_segments(value)
Getter get_radial_segments()

Number of radial segments on the cylinder. Defaults to 64.

int rings

Setter set_rings(value)
Getter get_rings()

Number of edge rings along the height of the cylinder. Defaults to 4.

float top_radius

Setter set_top_radius(value)
Getter get_top_radius()

Top radius of the cylinder. Defaults to 1.0.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_cylindermesh.html