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/Godot 3.1

DynamicFontData

Inherits: Resource < Reference < Object

Category: Core

Brief Description

Used with DynamicFont to describe the location of a font file.

Properties

bool antialiased
String font_path
Hinting hinting

Enumerations

enum Hinting:

  • HINTING_NONE = 0 — Disable font hinting (smoother but less crisp).
  • HINTING_LIGHT = 1 — Use the light font hinting mode.
  • HINTING_NORMAL = 2 — Use the default font hinting mode (crisper but less smooth).

Description

Used with DynamicFont to describe the location of a vector font file for dynamic rendering at runtime.

Property Descriptions

bool antialiased

Setter set_antialiased(value)
Getter is_antialiased()

Controls whether the font should be rendered with anti-aliasing.

String font_path

Setter set_font_path(value)
Getter get_font_path()

The path to the vector font file.

Hinting hinting

Setter set_hinting(value)
Getter get_hinting()

The font hinting mode used by FreeType.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_dynamicfontdata.html