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/Godot 3.1

EditorProperty

Inherits: Container < Control < CanvasItem < Node < Object

Category: Core

Brief Description

Properties

bool checkable
bool checked
bool draw_red
bool keying
String label
bool read_only

Methods

void emit_changed ( String property, Variant value, String field=”“, bool changing=false )
Object get_edited_object ( )
String get_edited_property ( )
String get_tooltip_text ( ) const
void update_property ( ) virtual

Signals

multiple_properties_changed ( PoolStringArray properties, Array value )

object_id_selected ( String property, int id )

property_changed ( String property, Nil value )

property_checked ( String property, String bool )

property_keyed ( String property )

property_keyed_with_value ( String property, Nil value )

resource_selected ( String path, Resource resource )

selected ( String path, int focusable_idx )

Property Descriptions

bool checkable

Setter set_checkable(value)
Getter is_checkable()

bool checked

Setter set_checked(value)
Getter is_checked()

bool draw_red

Setter set_draw_red(value)
Getter is_draw_red()

bool keying

Setter set_keying(value)
Getter is_keying()

String label

Setter set_label(value)
Getter get_label()

bool read_only

Setter set_read_only(value)
Getter is_read_only()

Method Descriptions

void emit_changed ( String property, Variant value, String field=”“, bool changing=false )

Object get_edited_object ( )

String get_edited_property ( )

String get_tooltip_text ( ) const

void update_property ( ) virtual

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_editorproperty.html