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/Godot 3.1

EditorSpatialGizmoPlugin

Inherits: Resource < Reference < Object

Category: Core

Brief Description

Used by the editor to define Spatial gizmo types.

Methods

void add_material ( String name, SpatialMaterial material )
bool can_be_hidden ( ) virtual
void commit_handle ( EditorSpatialGizmo gizmo, int index, Variant restore, bool cancel=false ) virtual
EditorSpatialGizmo create_gizmo ( Spatial spatial ) virtual
void create_handle_material ( String name, bool billboard=false )
void create_icon_material ( String name, Texture texture, bool on_top=false, Color color=Color( 1, 1, 1, 1 ) )
void create_material ( String name, Color color, bool billboard=false, bool on_top=false, bool use_vertex_color=false )
String get_handle_name ( EditorSpatialGizmo gizmo, int index ) virtual
Variant get_handle_value ( EditorSpatialGizmo gizmo, int index ) virtual
SpatialMaterial get_material ( String name, EditorSpatialGizmo gizmo )
String get_name ( ) virtual
String get_priority ( ) virtual
bool has_gizmo ( Spatial spatial ) virtual
bool is_handle_highlighted ( EditorSpatialGizmo gizmo, int index ) virtual
bool is_selectable_when_hidden ( ) virtual
void redraw ( EditorSpatialGizmo gizmo ) virtual
void set_handle ( EditorSpatialGizmo gizmo, int index, Camera camera, Vector2 point ) virtual

Description

EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are two main ways to do so: extending EditorSpatialGizmoPlugin for the simpler gizmos, or creating a new EditorSpatialGizmo type. See the tutorial in the documentation for more info.

Tutorials

Method Descriptions

void add_material ( String name, SpatialMaterial material )

Adds a new material to the internal material list for the plugin. It can then be accessed with get_material. Should not be overridden.

bool can_be_hidden ( ) virtual

Override this method to define whether the gizmo can be hidden or not. Defaults to true.

void commit_handle ( EditorSpatialGizmo gizmo, int index, Variant restore, bool cancel=false ) virtual

Override this method to commit gizmo handles. Called for this plugin’s active gizmos.

EditorSpatialGizmo create_gizmo ( Spatial spatial ) virtual

Override this method to return a custom EditorSpatialGizmo for the spatial nodes of your choice, return null for the rest of nodes. (See also has_gizmo)

void create_handle_material ( String name, bool billboard=false )

Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with get_material and used in EditorSpatialGizmo.add_handles. Should not be overridden.

void create_icon_material ( String name, Texture texture, bool on_top=false, Color color=Color( 1, 1, 1, 1 ) )

Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with get_material and used in EditorSpatialGizmo.add_unscaled_billboard. Should not be overridden.

void create_material ( String name, Color color, bool billboard=false, bool on_top=false, bool use_vertex_color=false )

Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with get_material and used in EditorSpatialGizmo.add_mesh and EditorSpatialGizmo.add_lines. Should not be overridden.

String get_handle_name ( EditorSpatialGizmo gizmo, int index ) virtual

Override this method to provide gizmo’s handle names. Called for this plugin’s active gizmos.

Variant get_handle_value ( EditorSpatialGizmo gizmo, int index ) virtual

Get actual value of a handle from gizmo. Called for this plugin’s active gizmos.

SpatialMaterial get_material ( String name, EditorSpatialGizmo gizmo )

Get material from the internal list of materials. If an EditorSpatialGizmo is provided it will try to get the corresponding variant (selected and/or editable).

String get_name ( ) virtual

Override this method to provide the name that will appear in the gizmo visibility menu.

String get_priority ( ) virtual

bool has_gizmo ( Spatial spatial ) virtual

Override this method to define which Spatial nodes have a gizmo from this plugin. Whenever a Spatial node is added to a scene this method is called, if it returns true the node gets a generic EditorSpatialGizmo assigned and is added to this plugin’s list of active gizmos.

bool is_handle_highlighted ( EditorSpatialGizmo gizmo, int index ) virtual

Get whether a handle is highlighted or not. Called for this plugin’s active gizmos.

bool is_selectable_when_hidden ( ) virtual

Override this method to define whether Spatial with this gizmo should be selecteble even when the gizmo is hidden.

void redraw ( EditorSpatialGizmo gizmo ) virtual

Callback to redraw the provided gizmo. Called for this plugin’s active gizmos.

void set_handle ( EditorSpatialGizmo gizmo, int index, Camera camera, Vector2 point ) virtual

Update the value of a handle after it has been updated. Called for this plugin’s active gizmos.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_editorspatialgizmoplugin.html