/Godot 3.1


Inherits: Texture < Resource < Reference < Object

Category: Core

Brief Description

Gradient filled texture.


Gradient gradient
int width


Uses a Gradient to fill the texture data, the gradient will be filled from left to right using colors obtained from the gradient, this means that the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see width).

Property Descriptions

Gradient gradient

Setter set_gradient(value)
Getter get_gradient()

The Gradient that will be used to fill the texture.

int width

Setter set_width(value)
Getter get_width()

The number of color samples that will be obtained from the Gradient.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.