Input event type for actions.
Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu
Project > Project Settings > Input Map. See Node._input.
The action’s name. Actions are accessed via this String.
true, the action’s state is pressed. If
false, the action’s state is released.
© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.