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/Godot 3.1

InputEventAction

Inherits: InputEvent < Resource < Reference < Object

Category: Core

Brief Description

Input event type for actions.

Properties

String action
bool pressed

Description

Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu Project > Project Settings > Input Map. See Node._input.

Tutorials

Property Descriptions

String action

Setter set_action(value)
Getter get_action()

The action’s name. Actions are accessed via this String.

bool pressed

Setter set_pressed(value)
Getter is_pressed()

If true, the action’s state is pressed. If false, the action’s state is released.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_inputeventaction.html