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/Godot 3.1

InputEventKey

Inherits: InputEventWithModifiers < InputEvent < Resource < Reference < Object

Category: Core

Brief Description

Input event type for keyboard events.

Properties

bool echo
bool pressed
int scancode
int unicode

Methods

int get_scancode_with_modifiers ( ) const

Description

Stores key presses on the keyboard. Supports key presses, key releases and echo events.

Tutorials

Property Descriptions

bool echo

Setter set_echo(value)
Getter is_echo()

If true, the key was already pressed before this event. It means the user is holding the key down.

bool pressed

Setter set_pressed(value)
Getter is_pressed()

If true, the key’s state is pressed. If false, the key’s state is released.

int scancode

Setter set_scancode(value)
Getter get_scancode()

Key scancode, one of the KEY_* constants in @GlobalScope.

int unicode

Setter set_unicode(value)
Getter get_unicode()

Key unicode identifier when relevant.

Method Descriptions

int get_scancode_with_modifiers ( ) const

Returns the scancode combined with modifier keys such as Shift or Alt. See also InputEventWithModifiers.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_inputeventkey.html