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/Godot 3.1

Material

Inherits: Resource < Reference < Object

Inherited By: CanvasItemMaterial, ParticlesMaterial, ShaderMaterial, SpatialMaterial

Category: Core

Brief Description

Abstract base Resource for coloring and shading geometry.

Properties

Material next_pass
int render_priority

Constants

  • RENDER_PRIORITY_MAX = 127 — Maximum value for the render_priority parameter.
  • RENDER_PRIORITY_MIN = -128 — Minimum value for the render_priority parameter.

Description

Material is a base Resource used for coloring and shading geometry. All materials inherit from it and almost all VisualInstance derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.

Property Descriptions

Material next_pass

Setter set_next_pass(value)
Getter get_next_pass()

int render_priority

Setter set_render_priority(value)
Getter get_render_priority()

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_material.html