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/Godot 3.1

MeshInstance2D

Inherits: Node2D < CanvasItem < Node < Object

Category: Core

Brief Description

Node used for displaying a Mesh in 2D.

Properties

Mesh mesh
Texture normal_map
Texture texture

Description

Node used for displaying a Mesh in 2D. Can be constructed from an existing Sprite use tool in Toolbar. Select “Sprite” then “Convert to Mesh2D”, select settings in popup and press “Create Mesh2D”.

Tutorials

Property Descriptions

Mesh mesh

Setter set_mesh(value)
Getter get_mesh()

The Mesh that will be drawn by the MeshInstance2D.

Texture normal_map

Setter set_normal_map(value)
Getter get_normal_map()

The normal map that will be used if using the default CanvasItemMaterial.

Texture texture

Setter set_texture(value)
Getter get_texture()

The Texture that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE in CanvasItem shader.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_meshinstance2d.html