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/Godot 3.1

PanoramaSky

Inherits: Sky < Resource < Reference < Object

Category: Core

Brief Description

A type of Sky used to draw a background texture.

Properties

Texture panorama

Description

A resource referenced in an Environment that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines except it uses a equirectangular sky map instead of a cube map.

Property Descriptions

Texture panorama

Setter set_panorama(value)
Getter get_panorama()

Texture to be applied to the PanoramaSky.

© 2014–2019 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.1/classes/class_panoramasky.html